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- property spriteNum, mymem, downmem, downflag
-
- on beginSprite
- set mymem to the member of sprite spriteNum
- set downmem to member (the name of mymem & "_dwn")
- set downflag to 0
- end
-
- on mouseEnter
- if downflag then
- set the member of sprite spriteNum to downmem
- end if
- end
-
- on mouseDown
- if not downflag then
- set the member of sprite spriteNum to downmem
- set downflag to 1
- end if
- end
-
- on mouseUp
- if downflag then
- set the member of sprite spriteNum to mymem
- set downflag to 0
- sendSprite(spriteNum, #btncmd)
- end if
- end
-
- on mouseLeave
- if downflag then
- set the member of sprite spriteNum to mymem
- end if
- end
-
- on mouseUpOutSide
- if downflag then
- set downflag to 0
- end if
- end
-
- on getBehaviorDescription
- return "テ慊カテ⑽テェナステツオテツ「テ⑾テ益テ叡テ鰻テ嘉姪閲テ運テ嘉ャテテεェUテッテォテツ「テツ敕ナステテセテテ" & RETURN & "テ閲テ運テ嘉ャテ窶ヲテォナ津テ敕テ暗雨テ
[テ噂テ嘉」テテεャテテツエテ窶ヲテ窶 テテ古テセテニ津②テ閲テ運テ嘉ャテ鵜テ嘉嘉厩テ曳テツ敕ャツクテテ催ォテキテツカテテ暗③"
- end
-